Lobby entry
Everyone starts in the Lobby. It's free, open to visitors, and the only floor that connects to every other one.
Detective Jimmy on the HIP IP Tower
Coffy Town — Landmark
The HIP IP Tower is the skyscraper at the center of Coffy Town — the address every story in the district eventually passes through. Its front doors open onto the Lobby, and from there the whole vertical city is one elevator ride away.
Orientation
The Tower contains numbered floors, production rooms, canon offices, and storyworld destinations. Some floors are public galleries and reading rooms; others are working studios, permit desks, and archives where the canon is written down and kept.
Think of it as the vertical city of HIP INC — the same district energy as the streets outside, stacked fifteen floors high with a rooftop pool on top and a members-only basement below.
Explore the Tower
Every numbered floor, from the Lobby to The Writer — the Tower's full directory.
EnterThe Fathers of the Guard keep the canon — suspects, clues, and official case files.
EnterMusic Room, Radio Theater booths, and the labs where Coffy Town gets recorded.
EnterVisitor Access
Everyone starts in the Lobby. It's free, open to visitors, and the only floor that connects to every other one.
Coins are the Tower's currency for readings, downloads, and salon seats. Top up at the Coffy Coin Exchange.
Free citizens can claim drops from Jessica's Freebox — rotating gifts from the archive, no purchase required.
Members unlock the upper circuits — the Rooftop Pool, the basement, and members' rooms. Start at Membership or Citizenship.
About the Tower
The HIP IP Tower is Coffy Town's vertical city and its narrative engine. Every canon-consistent storyroom and production floor is wired into it: the Library keeps the record, the Guard keeps the case files, the studios cut the audio, and the Boardroom signs off on what becomes canon. Nothing enters the storyworld without passing through the Tower.